

This is because most of their moves are either very fast in execution, or require a setup in order to use effectively. The Gauntlets in Brawlhalla are a very offense-oriented type of weapon, often relying on you to take the initiative as opposed to reacting to the enemy’s attacks. Especially when it comes to follow up attacks in the air, using GC maneuvers is part of your core skill set when using the gauntlets.

#IEXPLORER REGISTRATION CODE 4.1.9 HOW TO#
However, and we can’t stress this enough, you need to learn how to move in the air and use dodge offensively in order to properly use this weapon. With enough experience and practice, Gauntlets are one of the most complex and freeform aerial weapons in Brawlhalla. In the air, however, the world is literally your oyster. The side light, in particular, will be one of your main initiators when you’re on the offensive, which you can then follow up with literally anything, especially once you master GC moves and learn to read the enemy. The Gauntlets’ ground moves can be quite powerful, but their uses are mostly for setting up aerial combos, which is definitely where this weapon shines brightest. You will almost always want to use this move when edge guarding. What makes this move stand out among the other similar attacks is that the Gauntlets’ version actually lets you modify your position while falling, which is useful for adjusting on a moving target. Down Heavy: A “Ground Pound” attack with a large hitbox under the character.Plus, it’s so fast and travels so high, that it’s very difficult to react to. It’s worth mentioning that this uppercut has tons of priority over other moves, which makes it great for punishing an enemy that’s dropping in on you with an aerial attack. A very useful tool for recovery after an extended aerial battle under the arena, but also a great follow up to a ground side light, especially when the enemy has taken a lot of damage, since this almost always ends up KO’ing them. Recovery: A powerful uppercut that travels a considerable distance vertically, but with no horizontal control.These punches cover a wide angle underfoot, making them ideal for edge guarding, though they are an awesome follow up after throwing the enemy down with an aerial neutral light.


A very effective tool for dragging your opponent to the edge of the arena, after which you can blow them away and force them into aerial combat as they try to recover. If the first hit lands, your character will automatically follow up with another powerful punch that knocks the enemy diagonally downwards.
#IEXPLORER REGISTRATION CODE 4.1.9 SERIES#
